SCORING (PLAYERS)

QUARTERBACKS
Passing YdsFrom -999 to 0 yards, -0.04 points for every 1 yards
From 0 to 999 yards, 0.04 points for every 1 yards
Passing TDs 4.00 points each
2Pt Conversions - Pass 2.00 points each
Rushing YdsFrom -999 to 0 yards, -0.10 points for every 1 yards
From 0 to 999 yards, 0.10 points for every 1 yards
Rushing TDs 6.00 points each
2Pt Conversions - Rush 2.00 points each
Receiving YdsFrom -999 to 0 yards, -0.10 points for every 1 yards
From 0 to 999 yards, 0.10 points for every 1 yards
Receptions 1.00 points each
Receiving TDs 6.00 points each
2Pt Conversions - Recp 2.00 points each
KO Return TD 6.00 points each
Punt Return TD 6.00 points each

RUNNING BACKS
Rushing YdsFrom -999 to 0 yards, -0.10 points for every 1 yards
From 0 to 999 yards, 0.10 points for every 1 yards
Rushing TDs 6.00 points each
2Pt Conversions - Rush 2.00 points each
Receiving YdsFrom -999 to 0 yards, -0.10 points for every 1 yards
From 0 to 999 yards, 0.10 points for every 1 yards
Receptions 1.00 points each
Receiving TDs 6.00 points each
2Pt Conversions - Recp 2.00 points each
Passing YdsFrom -999 to 0 yards, -0.04 points for every 1 yards
From 0 to 999 yards, 0.04 points for every 1 yards
Passing TDs 4.00 points each
2Pt Conversions - Pass 2.00 points each
KO Return TD 6.00 points each
Punt Return TD 6.00 points each

WIDE RECEIVERS
Receiving YdsFrom -999 to 0 yards, -0.10 points for every 1 yards
From 0 to 999 yards, 0.10 points for every 1 yards
Receptions 1.00 points each
Receiving TDs 6.00 points each
2Pt Conversions - Recp 2.00 points each
Rushing YdsFrom -999 to 0 yards, -0.10 points for every 1 yards
From 0 to 999 yards, 0.10 points for every 1 yards
Rushing TDs 6.00 points each
2Pt Conversions - Rush 2.00 points each
Passing YdsFrom -999 to 0 yards, -0.04 points for every 1 yards
From 0 to 999 yards, 0.04 points for every 1 yards
Passing TDs 4.00 points each
2Pt Conversions - Pass 2.00 points each
KO Return TD 6.00 points each
Punt Return TD 6.00 points each

TIGHT ENDS
Receiving YdsFrom -999 to 0 yards, -0.10 points for every 1 yards
From 0 to 999 yards, 0.10 points for every 1 yards
Receptions 1.00 points each
Receiving TDs 6.00 points each
2Pt Conversions - Recp 2.00 points each
Rushing YdsFrom -999 to 0 yards, -0.10 points for every 1 yards
From 0 to 999 yards, 0.10 points for every 1 yards
Rushing TDs 6.00 points each
2Pt Conversions - Rush 2.00 points each
Passing YdsFrom -999 to 0 yards, -0.04 points for every 1 yards
From 0 to 999 yards, 0.04 points for every 1 yards
Passing TDs 4.00 points each
2Pt Conversions - Pass 2.00 points each
KO Return TD 6.00 points each
Punt Return TD 6.00 points each
LEAGUE NAME:MUSKIEWEAR FRIENDS #3182
NUMBER OF TEAMS:18
START WEEK:1
PLAYOFFS STARTING WEEK:15
SEASON END WEEK:17
ROSTERS LOCK DATE:AFTER THE COMPLETION OF NFL WEEK 14
PLAYOFF FORMAT:AFTER THE CONCLUSION OF WEEK 14, THE FINAL FOUR REMAINING TEAMS ENTER A PLAYOFF IN WEEKS 15-17. THERE IS NO ELIMINATION DURING THIS PERIOD. THE CUMULATIVE HIGHEST SCORING TEAM FROM WEEKS 15-17 IS THE WINNER.
LEAGUE SCORING
Below is the scoring format for all leagues. Please note there are no negative points for turnovers.

StatPoints
Passing Yards.04 for each (1 for every 25 yards)
Passing Touchdowns4 for each
Passing 2-Point Conversions2 for each
Rushing Yards.1 for each (1 for every 10 yards)
Rushing Touchdowns6 for each
Rushing 2-Point Conversions2 for each
Receptions1 for each
Receiving Yards.1 for each (1 for every 10 yards)
Receiving Touchdowns6 for each
Receiving 2-Point Conversions2 for each
Kickoff or Punt Return Touchdowns6 for each
OTHER ITEMS OF NOTE

TIE BREAKER

In the event of a scoring tie at any point in the season (including Week 1), the follow tie-breaking criteria will be used:

1. The team with fewest year-to-date points is eliminated (excludes Week 1).

2. If Step 1 does not break the tie, the team with the starting player who scored the fewest points is eliminated. In the event of a continuing tie, this methodology continues by comparing the second-lowest-scoring player, the third-lowest-scoring player, and so forth until ties are resolved.

3. In the mind-bogglingly unlikely possibility that a tie still exists, we apply the above system to backup players, starting with a comparison of the lowest-scoring backup.

FREE AGENT ACQUISITION

All free agents are initially acquired via blind bidding using your Free Agent Acquisition Budget (FAAB). All owners begin the season with a $1,000 FAAB, and in order to acquire a player on waivers, a minimum bid of $1 must be placed. Remember, this is blind bidding, so the other owners in your league cannot see what you have bid on a player until after waivers have processed.

Blind bidding occurs on Wednesdays and Thursdays during the regular season, as detailed in the next section.

A player is awarded to the owner with the highest bid, and in the event of a tie for the highest bid, the player will be awarded to the owner with the lowest overall season-to-date point total.

Following each Thursday's waiver wire period (detailed further below), all remaining available free agents can be added on a first-come-first-serve (FCFS) basis up until a player's respective kick-off time for that week. Once an available player's game kicks off, he is put on waivers until the next week's Wednesday waiver wire period. FCFS transactions are free, so even those with a $0 FAAB budget can still make FCFS transactions.

As an anti-cheating measure, when you add a free agent to your roster during FCFS, that player cannot be dropped in the same week. In private leagues, this feature can be disabled during league creation when playing with trusted friends/family.

Waiver Wire Periods

Preseason Waiver Run: There will be one preseason waiver run on Wednesday, September 7 at 2:00 AM CST, which is the day before the NFL season opener. After the bids have been processed, all remaining players on the waiver wire will be available on a first-come-first-serve (FCFS) basis starting at 9:00 AM CST on Friday, September 9.

In-Season Waiver Runs: After Week 1 results are finalized, Week 2 begins. There are two weekly waiver periods, running from Week 2 through Week 14 of the NFL regular season (there are no free agent transactions allowed from Week 15 through 17). The weekly waiver deadlines (in the aforementioned period of Week 2 through 14) are every Wednesday and Thursday by 2:00 AM CST. Players dropped during the Wednesday waiver period will be available for bidding in the Thursday run, and any players dropped during the Thursday run will be available for FCFS acquisitions in the same week. But any players dropped after the Thursday waiver period (during FCFS), will not be available until the following week's waiver periods. FCFS acquisitions become available every Friday at 9:00 AM CST.

PLAYERS ACQUIRED AFTER GAMES ARE PLAYED

In rare situations, a player may be added to a roster after his weekly game has already been played. In that situation, the player's production from the game IS used.

FORFEITED GAMES

For the 2022 season, the NFL has threatened to institute a forfeit for teams that aren't healthy enough to play. If the NFL institutes a forfeit for any reason, no points will be awarded to players involved in that game. Hopefully, you will know about the forfeiture with enough time to make adjustments to your roster. Unfortunately, there may be scenarios, such as a last-minute forfeiture of a Monday night game, where you may not be able to make any roster changes. Even in that scenario, no points will be awarded to players involved in that game. You cannot elevate bench players who have already played to your starting roster.

INJURED RESERVE

There are no designated roster spots for injured or suspended players.

TRADES

Trading players may be allowed in private leagues, depending on the settings used by the commissioner. Trades can be executed up until the conclusion of Week 9.
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